皇室战争2月29日卡牌调整更新,巨人骷髅可以成为终结者,因为他主要被用在防守上阻碍敌人的进攻。增加一些它死后炸弹引爆的时间将让你的部队有希望逃离爆炸半径。 ... ... .........
1. 小闪电:击晕目标1秒,伤害减少6%
-小闪电一直缺乏它自己的特色来区分它跟箭雨或者其他法术
2. 巨人骷髅:生命增加11%,死后炸弹爆炸时间由改为3秒(从1秒)。
-巨人骷髅可以成为终结者,因为他主要被用在防守上阻碍敌人的进攻。增加一些它死后炸弹引爆的时间将让你的部队有希望逃离爆炸半径。
3. 特斯拉电塔:生命值减少5%。
-一个小的生命值削弱将让特斯拉电塔更加符合我们的想法“进攻大于防守”。它现在提供了超出4费的防守价值。
4. 狂暴法术:当部队离开狂暴区域后,部队的狂暴效果将快速失效
-狂暴的效果将会在部队身上持续2秒当他们离开狂暴法术的范围后。以前狂暴效果会一直停留在部队身上直到狂暴法术消失。
5. 战争机制:部队更难改变目标。
-部队不会轻易被建筑物吸引改变他们的路线。建筑需要放到离部队更近的位置才能吸引到部队的仇恨。
-部队不会瞄准并移向那些较远距离攻击他们的单位。
6. 捐卡机制:捐赠稀有卡给予10点经验(从5点经验)。
-稀有卡需要给更多的经验基于稀有卡的价值。
原文地址:
https://clashroyale.com/blog/news/balance-changes-coming-2-29
Zap: Now stuns target for 1 second, damage reduced by 6%
- Zap has lacked a purpose of its own that differentiated it from Arrows or the other damage spells. Giving it a brief stun effect should make it quite an interesting choice!
Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second)
- Giant Skeleton can be the ultimate nullifier, as he's primarily used on defense to halt a push in its tracks. Adding a couple of seconds to his death bomb's fuse will make positioning your defending troops to escape the blast radius a possibility now.
Tesla: Hitpoints decreased by 5%
- A small hitpoint reduction will bring the Tesla more in line with our overall "offense over defense" philosophy. It currently offers a bit too much defensive value for 4 Elixir.
Rage: Effect falls off quicker when troops leave the Rage area
- Rage will last for 2 seconds on a troop after it leaves Rage's area of effect. Previously Rage 'stuck' to troops until the area of effect was gone, which we felt was a bit weird.
Combat Mechanics: Troops will be harder to distract
- Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
- Troops won't target and move towards units that attack them from far away.
Card Donation: Rare Cards give 10 experience (from 5 experience)
- Rare Cards should give more experience for the value of card you're giving away.
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